//----------------------------------------------------------------------------- textures
#declare Window_2_Texture = 
   texture { // pigment{ color rgb< 0.75, 0.5, 0.30>*0.5 } // brown  
             pigment{ color rgb<1,1,1>*1.2 } 
             finish { phong 0.1} 
           } // end of texture
//---------------------------------------------------------------------------------------
#include "Window_2.inc" 
//-------------------------------------------------------------------------------------// 
object{ Window_2 ( 0.60 ) // Window_Open: 0= down closed; 1 = up opened  
        texture { Window_2_Texture } 
        scale <1,1,1>*1
        translate<0.00, 0.00, 0.00>}

// #declare Window_Hole = object { Window_2_Hole scale <1,1,1>*1}
//---------------------------------------------------------------------------------------
